Work

Projects spanning game client development, content creation and engine engineering — games in Unreal Engine 5, C++, Blueprints and Godot, plus graphics and cross-platform engine work.

01 / 04Early-to-mid development

Reforge

UE5.6 Top-Down Multiplayer Survival-Building Game

A post-apocalyptic top-down survival game built with UE5.6, with core mechanics inspired by Project Zomboid and Deep Rock Galactic.

  • UE5.6
  • Blueprints
  • C++
  • Multiplayer
  • GAS
  • PCG
  • Targeting Release
Details →

02 / 04Tencent Game Creation Competition Project

Changjiang Journey

Changjiang Journey — Godot Wuhan Cultural Text Adventure

Changjiang Journey follows the culture of the Yangtze River as its narrative thread. Each stage explores one NPC’s cultural journey through a distinct minigame.

  • Godot
  • Codex
  • AI Assets
  • Tencent Game Creation Competition Entry
Details →

04 / 04

Hazel

Modernizing the Hazel C++ Game Engine

A cross-platform, modern C++ engineering overhaul of Hazel, extending the Windows-focused teaching engine into a desktop graphics framework with multiple platforms and rendering backends.

  • C++20
  • OpenGL
  • Vulkan
  • Metal
  • Lua
  • xmake
Details →

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