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Some of my favourite books
15 books I have read, am reading, or keep coming back to. Linked ones open the full text and my notes (Chinese).
Graphics & Rendering
5
Reading
Real-Time Rendering
Tomas Akenine-Möller et al.
Physically Based Rendering
Matt Pharr, Wenzel Jakob, Greg Humphreys
GPU Gems
Randima Fernando (ed.)
The Book of Shaders
Patricio Gonzalez Vivo, Jen Lowe
The Book of Shaders
Patricio Gonzalez Vivo, Jen Lowe
Learn OpenGL
Joey de Vries
Engines & Programming
2
Game Engine Architecture
Jason Gregory
Game Programming Patterns
Robert Nystrom
Game Design
5
The Art of Game Design
Jesse Schell
Level Up!
Scott Rogers
Game Balance
Ian Schreiber, Brenda Romero
Game Mechanics
Ernest Adams, Joris Dormans
An Architectural Approach to Level Design
Christopher Totten
Art, Lighting & Animation
3
Digital Lighting & Rendering
Jeremy Birn
Game Anim
Jonathan Cooper
The Complete Guide to Photorealism
Eran Dinur
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