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PenguinSAMA
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Things I like to use
What I open every day to make games, study graphics and run this blog.
Engines
Unreal Engine
Unreal Engine 5
Main engine: gameplay, GAS, PCG and multiplayer.
Godot Engine
Godot
Lightweight open-source engine for jams and prototypes.
Languages & Graphics
C++
C++
The language for engine and gameplay code.
OpenGL
GLSL / HLSL
Shaders, starting with fragment shaders.
Blueprints
Unreal’s visual scripting for fast gameplay iteration.
Vulkan
Vulkan
Low-level graphics API, homework for engine work.
Dev Tools
JetBrains
JetBrains Rider
The smoothest IDE for Unreal C++.
RenderDoc
Frame capture — see every draw call.
Blender
Blender
Modelling, inspecting meshes, simple assets.
GitHub
Git & GitHub
Code hosting — the wiki lives there too.
Obsidian
Obsidian
Where the wiki is written.
This Blog
Astro
Astro
The framework behind this blog.
Three.js
Three.js
The 3D penguin on the home page.
Tailwind CSS
Tailwind CSS
Utility CSS.
Cloudflare
Cloudflare Pages
Static hosting.
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