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Digital Lighting & Rendering 第 3 版(章节文本)
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内容 · Contents(16)
- 01About This Edition纯文本3 KB
- 02Appendix Getting A Job纯文本16 KB
- 03Ch01 · Fundamentals Of Lighting Design纯文本25 KB
- 04Ch02 · Lighting Basics And Good Practices纯文本53 KB
- 05Ch03 · Shadows And Occlusion纯文本79 KB
- 06Ch04 · Lighting Environments And Architecture纯文本66 KB
- 07Ch05 · Lighting Creatures Characters And Animation纯文本71 KB
- 08Ch06 · Cameras And Exposure纯文本64 KB
- 09Ch07 · Composition And Staging纯文本46 KB
- 10Ch08 · The Art And Science Of Color纯文本63 KB
- 11Ch09 · Shaders And Rendering Algorithms纯文本77 KB
- 12Ch10 · Designing And Assigning Textures纯文本78 KB
- 13Ch11 · Rendering In Layers And Passes纯文本77 KB
- 14Ch12 · Production Pipelines And Professional Practices纯文本56 KB
- 15Introduction纯文本7 KB
- 16Toc纯文本2 KB
引用这份资料的笔记14 篇
游戏美术灯光工作流与光源类型Lighting Workflow & Light Types游戏美术灯光制作管线与职业实践Lighting Pipelines & Professional Practices游戏美术分层渲染与合成 PassLayered Rendering & Passes游戏美术构图与镜头调度Composition & Staging游戏美术光的品质:软硬、衰减与 ThrowQualities of Light游戏美术环境与建筑布光Lighting Environments & Architecture游戏美术经典着色与贴图要点(Birn)Classic Shading & Texturing Notes from Birn游戏美术曝光与相机模拟Exposure & Camera Simulation游戏美术三点布光Three-Point Lighting游戏美术生物与角色灯光Lighting Creatures & Characters游戏美术数字灯光设计基础Digital Lighting Design Fundamentals游戏美术数字色彩方案与色彩平衡Color Schemes & Color Balance游戏美术线性工作流(Birn)Linear Workflow from Birn游戏美术阴影的美术功能与假阴影Shadow Visual Functions & Faking